Amnesia: The Dark Descent / 2010
Amnesia: The Dark Descent Co-op.
Two players, two lanterns and one campaign. Shared objects, monsters and the ability to revive your teammate.

A familiar story. Now together.
Co-op built on the open-source Amnesia game and HPL2 engine. Doors, objects and physics are synchronised; the host runs the monsters, which can pursue either player. A downed teammate can be revived. Continue together loads the host’s world save while keeping each player’s own inventory. The author describes two-player campaign play over direct IP; most testing used two game instances on one PC.
BUILT WITH CLAUDE
What the author says
The author lists Claude in Co-Authored-By trailers on co-op commits, including 65ef7ab for continuing a game together. The original game and HPL2 code belong to Frictional Games.
Evidence in the repository Documentation checked: 21 Oct 2026. We have not tested this mod in-game.GETTING READY TO PLAY
How to get started
- Each player needs their own Steam or GOG copy of Amnesia: The Dark Descent and matching mod versions: v0.1.0.
- Open the author’s repository, then Releases → v0.1.0. The recommended Windows package is amnesia-coop-0.1.0-windows.zip, with Steam lobbies. The Source code archives are for building from source.
- Extract the package into the game folder beside Amnesia.exe without replacing original game files. Install the VC++ 2015–2022 x86 runtime if needed. Launch Amnesia_coop.exe → Co-op.
- For Steam lobbies, both players start Steam, then use Host for friends / Invite friend. The required steam_api.dll is included in the recommended Windows package; the mod uses test AppID 480.
- amnesia-coop-0.1.0-nosteam-windows.zip supports direct IP only: Host by IP / Join by IP, UDP 27960 or a shared VPN network. The host then chooses Start game / Continue together. Follow the author’s README for the experimental Linux/macOS packages.
Read the latest README in the author’s GitHub repository before installing.
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