The Elder Scrolls II: Daggerfall / 1996
Daggerfall Unity Co-op.
Shared quests, enemies and reviving teammates. A co-op version of classic Daggerfall.

A familiar story. Now together.
A fork of Tanguy’s multiplayer project, ported to Daggerfall Unity 1.1.1. Players can travel separately while keeping quests and enemies synchronised. The author reports completing the main quest with three players. Save compatibility and performance in large dungeons have known limitations.
BUILT WITH CHATGPT
What the author says
The author states that new code and changes were written with ChatGPT. Codex was used for code research and planning rather than implementation.
Evidence in the repository Documentation checked: 21 Oct 2026. We have not tested this mod in-game.GETTING READY TO PLAY
How to get started
- Get release 1.10 from the author’s repository and extract it into a separate folder.
- Prepare the original Daggerfall game data and back up your saves.
- Everyone needs the same build and dungeon-size settings.
- Use Steam for online play. KCP transport is included for LAN play. Read the author’s save compatibility notes before moving your saves.
Read the latest README in the author’s GitHub repository before installing.
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